The Role of Virtual Reality in Enhancing Online Education
DOI:
https://doi.org/10.70074/jveti.v1i2.60Keywords:
virtual reality, online education, interactivity, learning effectiveness, educational technologyAbstract
Virtual Reality (VR) technology is increasingly being utilized in education to enhance student engagement and understanding in online learning. This study aims to evaluate the effectiveness of VR in online education, particularly in improving interaction and comprehension of complex concepts. The research employs a mixed-method approach combining quantitative and qualitative analyses. The sample consists of 150 university students from various disciplines, divided into two groups: an experimental group using VR as a learning medium and a control group using conventional online learning methods. Data were collected through pre-tests and post-tests to measure comprehension improvement, along with interviews and surveys to assess students' learning experiences. The results indicate that students using VR experienced a 30% increase in concept comprehension compared to the control group. Additionally, interview findings suggest that students felt more engaged and motivated when using VR for learning. The discussion highlights that VR technology creates a more immersive learning experience, enables interaction with virtual objects that enhance understanding, and reduces boredom in online education. In conclusion, the implementation of VR in online education can enhance learning effectiveness and provide a more engaging experience for students. This study recommends further development of VR applications in various fields to improve learning outcomes.
References
Agusty, A. I. (2020). Millealab media pembelajaran fisika berbasis virtual reality untuk mengajarkan topik pemanasan global. Prosiding Seminar Nasional Fisika (SNF), 4, 104-110.
Alkhawaldeh, M. A., & Khasawneh, M. A. S. (2023). Exploring virtual reality as a transformative tool for enhancing learning abilities in students with disabilities. Journal of Namibian Studies: History Politics Culture, 35, 861-882.
Anderson, S. E., & Putman, R. S. (2020). Special education teachers’ technology research-investigated by neurodivergent readers. Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 1-21.
Azmi, M. N., Mansur, H., & Utama, A. H. (2024). Potensi pemanfaatan virtual reality sebagai media pembelajaran di era digital. Jurnal Dimensi Pendidikan dan Pembelajaran, 12(Special Issue 1), 211-226.
Fardani, A. T. (2020). Penggunaan teknologi virtual reality untuk sekolah menengah pertama pada tahun 2010-2020. E-Tech: Jurnal Ilmiah Teknologi Pendidikan, 8(1).
Firdaus, D. (2024). Analisis dampak integrasi teknologi virtual reality (VR) dalam pembelajaran sains di perguruan tinggi. Jurnal Review Pendidikan dan Pengajaran (JRPP), 7(4), 13742–13748.
Jamil, M. (2018). Pemanfaatan teknologi virtual reality (VR) di perpustakaan. Buletin Perpustakaan, 1(1), 99–113.
Juhairiah, S., Kinasih, Q. Y., & Yuwono, D. T. (2022). Pengembangan Media Pembelajaran Berbasis Web pada Pembelajaran IPA di SLBN-2 Palangka Raya: Development of Web-Based Learning Media in Science Learning at SLBN-2 Palangka Raya. Tunas: Jurnal Pendidikan Guru Sekolah Dasar, 8(1), 23-30.
Juhairiah, S., Yuwono, D., & Kinasih, Q. Y. (2024). Digital transformation in Islamic education: Opportunities, challenges, and its impact on Islamic values. Journal of Vocational Education and Educational Technology Innovations, 1(1), 1-6.
Juhairiah, S., Yuwono, D. T., & Hariyanti, A. (2024). The impact of digital transformation on the digital literacy skills of Dayak adolescents in Central Kalimantan. Tunas: Jurnal Pendidikan Guru Sekolah Dasar, 10(1), 7-12.
Juhairiah, S., Yuwono, D. T., & Sabela, W. (2024). The role of vocational schools in enhancing teacher competence for inclusive education of special needs children in Central Kalimantan. Tunas: Jurnal Pendidikan Guru Sekolah Dasar, 9(2), 162-166.
Musril, H. A., Jasmienti, & Hurrahman, M. (2020). Implementasi teknologi virtual reality pada media pembelajaran perakitan komputer. Jurnal Nasional Pendidikan Teknik Informatika: JANAPATI, 9(1), 83–95.
Nugroho, R. A., Aguss, R. M., Putra, A. D., & Siregar, J. (2023). Coaching clinic kemampuan kondisi fisik siswa ekstrakurikuler olahraga di SMA Negeri 1 Sukoharjo melalui teknologi virtual reality. Prosiding Seminar Nasional Pengabdian Masyarakat LPPM UMJ, 1(1).
Pradana, R. W. (2020). Penggunaan augmented reality pada sekolah menengah atas di Indonesia. Jurnal Teknologi Pendidikan: Jurnal Penelitian dan Pengembangan Pembelajaran, 5(1), 97–115.
Rehalat, A. (2024). Analisis penggunaan teknologi informasi sebagai media pembelajaran kewirausahaan terhadap pemanfaatan kantin sekolah di SMA Muhammadiyah Ambon. JPEK (Jurnal Pendidikan Ekonomi dan Kewirausahaan, 8(1), 366–373.
Saputro, S. D., & Setyawan, A. (2020). Penggunaan media virtual reality dalam pembelajaran fisika materi tata surya untuk meningkatkan hasil belajar kognitif siswa. Jurnal Pendidikan Fisika Indonesia, 16(1), 1-7.
Sugiyono. (2018). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.
Sulistianingsih, A. S., & Kustono, D. (2022). Potensi penggunaan teknologi augmented reality (AR) dan virtual reality (VR) dalam pembelajaran sejarah arsitektur di era pandemi Covid-19. Jupiter (Jurnal Pendidikan Teknik Elektro), 7(1), 10–18.
Suprihartini, Y., Supadi, A., Marlin, M., Siregar, Y. A., Mashuri, M. T., & Vierdiana, D. (2025). Peran teknologi virtual reality (VR) dalam pembelajaran interaktif di perguruan tinggi. Jurnal Review Pendidikan dan Pengajaran (JRPP), 8(1), 772–777.
Suradi, F. M., Prasetyo, T., & Rasmitadila. (2022). Pelayanan belajar bagi anak ADHD selama pembelajaran daring di sekolah dasar inklusif. Buletin Ilmiah Pendidikan, 1(1), 1-10.
Toledano, N., & Anderson, A. R. (2020). Theoretical reflections on narrative in action research. Action Research, 18(3), 302-318.
Ulimaz, A. (2021). Respon mahasiswa terhadap modul praktikum berbasis inkuiri terbimbing pada pembelajaran daring mata kuliah teknologi pengolahan limbah. Jurnal Humaniora Teknologi, 7(1), 21–26.
Yigitbas, E. (2022). Virtual reality in university teaching: Experiences from a computer science seminar. arXiv preprint arXiv:2211.12221.
Yuwono, D. T., Azhari, M., & Juhairiah, S. (2023, November). IT-based education online learning in the middle of Covid-19 pandemic. In AIP Conference Proceedings (Vol. 2702, No. 1). AIP Publishing.
Yuwono, D. T., Hariyanti, A., & Yunanri, W. (2024). Applying clustering and recommendation system for effective supervision in Central Kalimantan Inspectorate. Jurnal Informatika Teknologi dan Sains (Jinteks), 6(2), 367-374.
Zizza, C., Starr, A., Hudson, D., Nuguri, S. S., Calyam, P., & He, Z. (2017). Towards a social virtual reality learning environment in high fidelity. arXiv preprint arXiv:1707.05859.
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Irawati Irawati

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.