Virtual Reality as a Potential Development in Information Technology Education Media: Evolution with R Studio
DOI:
https://doi.org/10.70074/jveti.v1i2.46Keywords:
Virtual Reality, Learning Media, Information TechnologyAbstract
The purpose of utilizing Virtual Reality (VR) technology as a potential development in information technology education media is to encourage continuous innovation among students in creating learning support tools to facilitate interactive teaching and learning activities. VR-based learning media serves as an alternative solution to provide a new and engaging learning experience for students. VR presents captivating videos or images with adjustable durations. This article adopts a literature study approach by gathering various sources and information through bibliometric analysis, followed by documentation and reflection-based analysis conducted using R Studio. The use of VR promotes innovation in learning media that differs from traditional methods, enhancing student participation, critical thinking perspectives, and familiarizing students with VR technology. The appropriate technological characteristics, such as Virtual Reality (VR) media, can be effectively implemented in the teaching and learning process within the current Merdeka Curriculum, aiming to attract students' interest and simulate an in-class learning experience similar to offline (face-to-face) education
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