Innovative Teaching Methods in Science Education: The Role of Gamification in Enhancing Student Engagement and Learning Outcomes

Authors

  • Rizky Andhika Surya Universitas Islam Mulia Yogyakarta

DOI:

https://doi.org/10.70074/jveti.v1i1.30

Keywords:

Gamification, Learning Media, Natural Sciences, Learning Motivation, Student Engagement

Abstract

This study aims to design a gamification-based learning media for Natural Sciences (IPA) to enhance student engagement and motivation. Gamification applies game elements in non-game contexts to encourage engagement, motivation, and active participation. The Research and Development (R&D) method was employed, involving stages such as needs analysis, design, development, evaluation, and revision. The results indicate that the gamified IPA learning media significantly enhances students' motivation and participation. Students demonstrated improved understanding of IPA concepts and felt more motivated to learn. Implementing gamification elements such as points, challenges, and rewards successfully created a more interactive and enjoyable learning environment. This study provides valuable contributions to the development of innovative teaching methods in science education.

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Published

31-05-2024

How to Cite

Surya, R. A. (2024). Innovative Teaching Methods in Science Education: The Role of Gamification in Enhancing Student Engagement and Learning Outcomes. Journal of Vocational Education and Educational Technology Innovations, 1(1), 7–13. https://doi.org/10.70074/jveti.v1i1.30